AI Insights · Timothy · July 2022
Top Down Games on iOS in Hungary: Q2 2022 Performance Review
Explore the performance of the top 5 top-down games on iOS in Hungary during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top-down games segment in Hungary's iOS market saw varied performance among its leading titles. Here's a closer look at how the top 5 games fared in terms of downloads, revenue, and active users.
RallyAces Poker from Outerdawn Limited experienced a significant surge in weekly revenue, peaking at approximately $14K in the final week of June. Downloads remained relatively stable, hovering around 500 per week, while active users saw minor fluctuations, ranging from 1.2K to 1.4K throughout the quarter.
Brawl Stars by Supercell showed a diverse trend. Weekly revenue reached its high point at around $10.5K in early May but gradually declined to about $3.8K by the end of June. Downloads fluctuated between 750 and 1.1K per week. The game maintained a strong active user base, peaking at 31.4K in early May before tapering off to around 25.8K by the end of the quarter.
Diablo Immortal from Blizzard Entertainment, Inc., released at the beginning of June, demonstrated an initial burst in weekly revenue, reaching over $22K in its first week but then declining to approximately $5.5K by the end of June. Downloads followed a similar trend, starting at nearly 10K in the release week and dropping to about 800 in the final week of June. Active users also saw a decline from 15.2K to 7.4K within the same period.
Clash Royale, another title by Supercell, showed a varied revenue trend, peaking at $8.5K in early April and then experiencing ups and downs, ending the quarter at roughly $2.5K. Weekly downloads ranged from 500 to 1.1K, and active users remained relatively stable, starting at 46.1K in late March and ending at around 37.9K by the end of June.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd., had a more modest performance. Revenue peaked at $3.8K in late April but declined to about $1.5K by the end of June. Downloads remained low, fluctuating between 36 and 143 per week. Active users showed a slight decline from 3.2K in early April to 2.7K by the end of June.
Data for this analysis comes from Sensor Tower. For more detailed insights into app performance and trends, visit Sensor Tower's platform.